Here’s one scene hat took quite sometime. Even though I’m not animating to recorded dialogue, I still needed to animated every characters’ mouths in the background.
This is definitely one shot I wanted to keep all the detail I poured into the storyboard:
Here’s an example of what usually happens when I ink a scene, I try to tighten everything without losing the life of the poses and expressions.
Here’s a good example of what you should concentrate on when doing inks, keeping the energy of the original rough while simultaneously keeping the character looking like the character.
You can tell that looking at this, I changed his eye line slightly. This was because I wanted it to work better with the scene right before. You can also tell when you look at the rough, the details just aren’t important, it’s the feeling. It didn’t matter that the mouth really wasn’t drawn in the snout shape or that the shoulders aren’t attached to the body. These are the things I leave to change in the inking.